| Opening | ||||||||||
| Develop your pieces | ||||||||||
| Move as few pawns as you can | ||||||||||
| Development is over when Rooks are ' connected ' | ||||||||||
| Middlegame | ||||||||||
| Use your pieces | ||||||||||
| tactics when you can - pins, forks and skewers | ||||||||||
| Checkmating attacks - many pieces | ||||||||||
| only capture when it gives you some advantage - in space, time or material | ||||||||||
| Endgame | ||||||||||
| few pieces - sometimes very few | ||||||||||
| main aim usually is the fight to promote a pawn | ||||||||||
| Pawn = 1 | ||||||||||
| Knight = 3 | ||||||||||
| Bishop = 3 | ||||||||||
| 2 Bishops = 7 | ||||||||||
| Rook = 5 | ||||||||||
| Queen = 9 | ||||||||||
| King = no limit = game = infinity | ||||||||||
| roughly - position changes all | ||||||||||