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2 |
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there are actually 2 moves which save the 2
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The Rook on e1 is attacked |
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Nc3 fails to …d4, making good use of the pin -
the |
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The Bishop on a4 is also being attacked |
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Knight is pinned to the defense of both the Bishop |
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this shows that a fork is not always easy to see |
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and the Rook - the Knight is an overworked piece |
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Nc3 protects the Bishop directly, and blocks
the attack |
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attack on the Rook, the move is also a
developing move |
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Qd1 protects both pieces but de-develops the
Queen, |
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which may have been prematurely developed -
probably |
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in answer to …Bxf3 |
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| 3 |
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4 |
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discovered attack |
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…Qd2+ and wherever white moves black captures |
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fork |
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the Rook, or the Bishop if this suited |
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White's only choices are to move the King |
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Nxe6+ |
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to g3 ; h or g1 or R to e2 |
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| Notes to page
1 |
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| 5 |
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Linares is one of the strongest tournaments in
the world |
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Peter Leko is one of the best 10 players in the
world |
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This shows that the Knight moves clumsily at
times |
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the game continued 23
Ne1 Be5 (attacking the b-pawn and slowing white
down) |
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24 c3 f5 25 Nf3 Bf6
(just staying on the more active diagonal and not blocking the Rook or where
the |
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Rook might like to go (h8 )) 26 Nd4+ Kc7 27 Nb5+ Kc6 (which takes us to diagram
6) |
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| 6 |
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if Nxa7 then black simply plays …Kb6 and the
knight is trapped |
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note that this would be different if white had
a pawn on a4 |
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as a matter-of-fact - after this move the
players agreed to a draw - the chances for both are pretty even |
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white has th better mobility and options - but
black has enough resources to fend off any pressure |
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examples of play are : |
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1.Nd4+ Kc5 2.Kf3 Rh8 3.gxh4 [with the idea of
3.a3 hxg3 4.hxg3 not fg since Rxh2] 3...Rxh4
4.Kg3 Rg4+ 5.Kf3 Be5 |
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6.Nb3+ Kc6 7.Nd4+ |
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OR |
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1.a4 a6 2.Nd4+ Kc7 3.Ne2 b6 4.b3 Rh8 5.c4 h3+
6.Kf3 Bg5 notice that white's Queenside pawns are on
white |
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squares - so are safe from black's Bishop
7.Nf4 a5 8.Rd2 a self-pinning move - and black has a pawn to push ! |
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8...e5 but there is a
safe check - which 'saves' the Rook - so in this case the pin was harmless 9.Nd5+ Kc6 |
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10.Rd1 Kc5 11.Ke2
black's King cannot go any further - for example to attack the white Pawn on
b3 Line |
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