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| 1 |
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white can focus on the f7 square, the black
Bishop is a little cramped |
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ideas |
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0-0 which lines up the R+Q with f7 - except that black's knight is
blocking |
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- and the black Bishop is
defending |
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Queenside castling for white seems more
suitable, except for the missing a-pawn |
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Queenside castling would free our Kingside pawns
from defending the King |
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to bulkl a Kingside pawnstorm |
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black's setup is quite defensive - waiting to
see what white will do, and taking |
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advantage of any errors. Of course if there are no errors then white will |
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certainly do better |
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| 2 |
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most efficient is mate-on-the-move |
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Re8 checkmate |
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note that white's Bishop is pinned, the Knight
covers an escape-square - |
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as well as protecting the Rook on e8 |
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the pawn on e4 is very important too, this is an example |
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of peces working together |
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Qxe5 checkmate - note the mate doesn't work
without the Queen; Bishop |
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and one of the Knights. The other Knight (the
one on f7) was important |
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to allow the Queen in - since in the game the
king was on d6, and even |
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though moving the King back to e7 was not the
best, |
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the mate was not forced |
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much of the game is instructive : it follows on
the next page |
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1.e4 e5 2.Nf3 Nf6 3.Nc3 Bb4 4.Bc4 Nc6 5.d3 0-0
6.0-0 Re8 |
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7.Nd5 Ng4 8.Ng5 f6 ?? 9.Nxf6+ Kf8
10.Nfxh7+ Ke7 |
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.Na5 12.Qh5 Kd6 13.Nf7+ Ke7 14.Qxe5# 1-0 |
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| Notes to page 1 |
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| continued |
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| 3(cont) |
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black should have looked where the threats were |
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White's last move most importantly exposed an |
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attack onto the Knight on g4 |
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black's last move may look like a counterattack |
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but really exposes great danger |
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look, for example at the discovered check when |
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the Knight on d5 moves |
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the strongest choice |
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…Kh8 met by Nf7 mate |
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not the best of moves |
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too late to run |
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…Nxc4 or Nc3 were needed |
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bringing another piece into the action - also if
the |
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checkmate disappears, then capture the Queen |
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| Notes to page 1 |
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| continued |
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| 3(cont) |
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the final mistake - alternatives were extremely
painful |
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eg : |
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13...Kc6 14.Nxd8+ Rxd8 15.Qxe5 Nxc4 16.dxc4 d5 |
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17.exd5+ Kb6 18.Qe3+ Ka6 19.Qb3 b6 20.Qxb4 |
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| 4 & 5 |
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are almost identical - just differing in the
position of the a & b pawns |
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the secret being white pushing the b-pawn, which
frees the a-pawn |
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to race up for a Queen |
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In #4 white wins the race - in 5 black wins the
race |
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| 6 & 7 |
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#'s 6 & 7 are identical in terms of |
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white's race for a Queen |
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| Notes to page 1 |
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| continued |
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| 8 |
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when white and black are racing for a Queen, it
is often important to note if one |
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or the other will Queen-with-check |
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you can take note of this at a much earlier
stage - |
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not just when the race is nearly over |
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whoever moves 1st, white will win, since white
Queens with check and |
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wins black's pawn/queen via a skewer |
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note that rather than nuisance checks by white,
white's best place for the |
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Queen is h1 therefore blocking black's chances
of promoting the pawn and |
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then moving the King over; black will have to
retreat; white |
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scoops the pawn up and is left with a basic mate
with King and Queen |
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